//===============================================================================
//	CKick.cpp
//	ping
//===============================================================================

#include "CKick.h"

//-------------------------------------------------------------------------------
CKick::CKick(uint32_t uid, uint32_t pn)
	: BaseMessage(uid, pn)
{
	_safe_guard_begin;
	_safe_guard_end;
}

//-------------------------------------------------------------------------------
CKick::~CKick()
{
}

void CKick::SetKickPlayer(uint32_t playerId, uint32_t type)
{
	_safe_guard_begin;

	m_jv["pid"] = playerId;
	m_jv["typ"] = type;

	_safe_guard_end;
}

